/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2bot.network.game.ServerPackets;

//import net.sf.l2j.gameserver.GameTimeController;

public class ClientSetTime extends L2GameServerPacket
{
	//private static final String _S__EC_CLIENTSETTIME = "[S] f2 ClientSetTime [dd]";
	//public static final ClientSetTime STATIC_PACKET = new ClientSetTime();

	@Override
	public  void readP()
	{
		//writeC(0xf2);
		int time = readD();//writeD(GameTimeController.getInstance().getGameTime()); // time in client minutes
		//writeD(6); //constant to match the server time( this determines the speed of the client clock)
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	//@Override
	//public String getType()
	//{
		////return _S__EC_CLIENTSETTIME;
	//}
}